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Godot 4.7 adds AreaLight3D, Asset Store overhaul, GABE support, and HDR output (opens in new tab)

has been released with a focus on rendering improvements, editor usability, and Android development. One of its main additions is AreaLight3D, a new node for real time rectangular light sources with softer shadows and improved reflections. This lets developers create effects like glowing screens, illuminated signs, or window lighting without relying on emissive materials and Global Illumination. HDR output is also now supported on compatible displays for 2D and 3D scenes on Windows, macOS, iO...

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