arXiv

Non-Uniform L2 Cache Latency Across the Streaming Multiprocessors of an NVIDIA L40 (opens in new tab)

The NVIDIA L40 exposes a 96 MiB L2 cache usually modeled as one uniform pool with a single hit latency. We show this is wrong at the granularity a kernel sees: L2-hit latency depends strongly and reproducibly on which physical streaming multiprocessor (SM) issues the load. A turn-serialized, %smid-resolved probe maps the hit latency across all 142 SMs in one launch; it is not a constant near 279 cycles but spans 222-339 cycles (a 52% range), w...

Read the original article
Sign in to keep reading the full article.

Keyboard Shortcuts

Navigation

Next / previous post
j/k
Open post
oorEnter
Preview post
v

Post Actions

Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Save / unsave
s

Recommendations

Add interest / feed
Enter
Not interested
x

Go to

Home
gh
Interests
gi
Feeds
gf
Likes
gl
History
gy
Changelog
gc
Settings
gs
Discover
gb
Search
/

General

Show this help
?
Submit feedback
!
Close modal / unfocus
Esc

Press ? anytime to show this help