arXiv

SPORT: Spherical-PSNR-Optimized tRuncaTion for Power-Efficient 360-Degree Video Systems (opens in new tab)

Memory bandwidth accounts for 30-40% of total power consumption in standalone virtual reality (VR) headsets, yet existing systems typically store the entire 360-degree frame at a uniform resolution regardless of viewer gaze. This paper presents SPORT (Spherical-PSNR Optimized tRuncaTion), a bit-truncation framework that reduces display-path memory power by storing only the most significant bits of pixels outside the user's field of view (FoV). S...

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