A practical analysis of the PlayStation architecture (opens in new tab)
Rodrigo Copetti analyzes the PlayStation architecture: Sony knew that 3D hardware could get very messy to develop for. Thus, their debuting console will keep its design simple and practical… Although this may come at a cost! (The Playstation uses the) Sony CXD8530BQ, one of the two big chips this console houses. It’s what we would call a ‘System-on-Chip’ […]
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