Working at the edges (opens in new tab)
Slightly catching up on weeknotes, mostly as this was something that should have been simple, but was instead a little frustrating due to hitting issues with GPUs. Last year in the LIFE team we started trying to consider edge-effects on species habitats. The theory is that if you have a species that say likes forests, we typically calculate it's area of habitat assuming it will occupy all the forest pixels within its range (assuming they're also within its elevation preferences too). However,...
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