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For BC6H encoding in Oodle Texture, we needed a sensible error metric to use in the encoder core. BC6H is HDR which is more challenging than LDR data since we need to handle vast differences in mag…
Read the original articleFor BC6H encoding in Oodle Texture, we needed a sensible error metric to use in the encoder core. BC6H is HDR which is more challenging than LDR data since we need to handle vast differences in mag…
Read the original article