GM/Player Interactions, Part 2: Gnome Stew (opens in new tab)
Last month, I introduced some aspects of GM/player interactions, and I'm going finish off what I have for you on this topic here and now. Make Things Interesting GMs should set up and introduce interesting/difficult choices to the players. They don't always have to be life or death. They don't always have to be "save the victim or catch the villain" type choices either. Interesting choices are things that will hit with deep, emotional resonance for the players by way of what is important to t...
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