Behavioral Design Pattern in Golang (opens in new tab)
In the last blog post, I wrote about the Creational Design patterns, and I’ll continue that series with Behavioral Design patterns in this post. Now, we aren’t going to define structures or encapsulate object creation, we will deal with behaviors. Correct behavior design is the last step after knowing how to deal with object creation and structures. Defining the bheavior correctly is the last step of good software design because good software design lets us improve algorithms and fix errors e...
Read the original article