Emulator Bugs: Genesis Grab Bag (opens in new tab)
This post covers a few Genesis emulation bugs that I ran into at various points, that I don’t think are substantial enough to justify their own posts (barring maybe the third one). The bugs that caused these are not particularly interesting - 2 were caused by me failing to thoroughly read existing documentation, and 1 was an accuracy shortcut that worked until it didn’t - but I think it’s an interesting way to explore some unintuitive hardware behaviors and how games depend on them. VRAM Fill...
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