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Generous game design (opens in new tab)

In what I think was the only part of the film that talked about game design[1], Jonathan Blow talked in Indie Game The Movie about how you should make each mechanic you put in have multiple effects, multiple consequences. Anything else is just inefficient. Which I can empathize with, as a game designer who also tends to think in terms of systems.And now I find myself playing Mother 3 again. I've just finished the first chapter, and it was as powerful as the first time I played it (I never fin...

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