Designing Better RPG Mysteries: Example: The Fall of the Maestro: Shadows of NyOrlandhotep (opens in new tab)

In this post I try to work out an example of that process. Let me say that this is not a fully developed mystery as one I would publish. I realized while doing it that my obsession with detail would require a lot more to be well defined before I would consider this mystery ready. That said, I think I created enough that it could be played and enjoyed with just a bit of hand-waving and improvisation.

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