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Building Intelligent Games (opens in new tab)

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In the world of game development the term AI has been around for decades, though it was not referring to chatbots and neural networks but rather things like finite state machines and behavior trees. Both of those are fantastic tools for game development and everyone should use them, but this post is not about either. This is about using transformer networks as a way to dynamically control the level of gameplay difficulty. Instead of hard coded values, this is based on individual, (almost) rea...

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