First XUASTC LDR 4x4 rate-distortion graph (opens in new tab)
ASTC GPU texture blocks form a latent image space where JPEG techniques still work . (So does BC7.) Here's a XUASTC LDR 4x4 (arithmetic vs. Zstd profile) bit rate vs. distortion graph across 151 test textures/images (the same test corpus we used to create bc7e.ispc ). Distortion was measured using PSNR-HVS-M . XUASTC LDR 4x4 transcodes to standard ASTC LDR 4x4 in memory/VRAM (8.0 bpp). It supports all 14 standard ASTC block sizes up to 12x12.
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