Agents That Remember the Boss: Closing the Loop with Foundry Agent Service Memory (opens in new tab)
Part 3 of 5. Most multi-agent demos have a quiet secret: the human's decisions change nothing. You approve an artifact, reject another, pick a direction at a fork - and the next agent runs with the same prompt it would have run with anyway. The loop is open. In Part 2, every artifact stops at a CEO gate. This post is about what happens after the gate: how the decision is written to the Foundry Agent Service memory store, recalled into the next worker's brief, and enforced as binding direction...
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