Building AI Agents in Rust — part 5 (opens in new tab)
Author(s): Enzo Lombardi Originally published on Towards AI. Multi-agent crews The single-agent loop in Part 1 was enough for one question, one tool, one answer. The state machine in Part 4 handled a task with phases. Neither helps when the work itself wants to be divided. Some questions are better answered by a researcher who gathers facts, a skeptic who pokes holes, and an editor who reconciles them: three different jobs, three different system prompts, three different temperatures, three d...
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