2๏ธโฃ Next, we used Nano Banana to turn that expanded prompt into a sprite sheet via the Gemini API. ๐ (opens in new tab)
2๏ธโฃ Next, we used Nano Banana to turn that expanded prompt into a sprite sheet via the Gemini API. ๐ Then, we sent foreground elements back to Nano Banana to generate normal, roughness and emission maps. This inferred depth let us map textures to a 3D cardboard box rendered in WebGL before adding them to the global stack of worlds.
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