MaterialX implementation underway in Foundry’s Nuke 17.0 (opens in new tab)
Foundry’s recent Nuke 17.0 release marks a significant leap forward for the industry-standard compositing toolkit, including the first step for native MaterialX support in Nuke. Artists can now access a new MtlXStandardSurface node to view and render Autodesk Standard Surface for MaterialX shaders directly inside Nuke’s new USD-based 3D system. This enhances visual consistency and reduces roundtripping between CG and compositing when last minute adjustments are needed. Artists can also previe...
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