Zero Parades: For Dead Spies review – The game that came in from the cold (opens in new tab)
Spies have always been an interesting protagonist for any tale. Since James Fenimore Cooper’s The Spy, they’ve run the gamut from the machismo-focused kineticism of James Bond to the bogged-in-treacle machinations of a John le Carré novel. What nearly all spies have in common, however, is the idea that they die twice. Being a spy means wearing a facade, living a lie, eschewing comfort until you can no longer maintain the pretense, tending false human connections that flower into simulacra of ...
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