Planescape: Torment, Part 2: …to the Desktop The Digital Antiquarian (opens in new tab)
This article tells part of the story of Dungeons & Dragons on the tabletop and on computers. Usually if you choose the longest dialog option, that’s the best option. — Chris Avellone Quite some years ago now, I briefly interviewed Brian Fargo about Interplay’s 1988 adaptation of the William Gibson novel Neuromancer. He was plainly busy […]
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