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Dev Diary — The Sword That Remembers (opens in new tab)

In most RPGs, loot is a number you wear until you find a bigger number. You pick up the +3 sword, you sell the +2 sword, and you never think about either of them again. Mercenary Brotherhood does the opposite. Here, the weapon you carry out of your first ambush can still be on your line forty battles later — not because it was the best sword you ever found, but because it became yours. It has a name it earned. It has scars. ​

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