Catlantean 3D: making graphics like it’s 1993 (opens in new tab)
My goal was to build a complete, shippable first-person shooter using techniques that were common in the early 90s, while allowing myself the luxury of using a modern compiler and a platform abstraction layer. ↫ Marko Stanic It looks amazing already, and it isn’t even done. Stanic goes into great detail explaining how he created the various assets for the game, and it’s a joy to read through his creative process and problem-solving routines. The game’s called Catlantean 3D, and is expected to...
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