Dev-Vlog: 009 (opens in new tab)
I've finally bitten the bullet and started on the combat system. Here's a little video discussing it. It's been a really busy month. I've nearly shipped an iOS game (contract work), Cecconoid's store presences are basically done, the trailer is up and I'm slowly gathering wishlists. Unfortunately a lot of the work I've been doing isn't on my own projects, but that's a good problem to have.
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