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Improve bitmap fuzzer (opens in new tab)

Currently I’m just using Smith.valueRangeLessThan. I haven’t started using the weighted variant yet. Should I be trying to use them everywhere? The goal is code coverage. So I guess I should be trying to produce data for each container variant: array, bitset and run? I guess you use weighted values to pick between sparse:array, dense:run and large:bitmap? I hope that makes sense. Any advice on this stuff or any other fuzzer critiques? Another goal for the fuzzer is to get rid most of this cod...

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