Designing the Abyss
antonbezett.itch.io·13w

Art Style

Style and art direction are far more important than fidelity when it comes to how a game looks. Which is handy for me, because I have to make all the assets myself. I’m not saying Abject Abyss has outstanding art direction or anything, but I think it’s fair to say it has a ‘look’ that’s distinct from other similar titles. A look born out of limitations and compromises as much as my actual vision for the design.

Keeping things simple

Previous small projects I’ve made have leaned into the retro ‘haunted-ps1’ look, because it makes asset creation incredibly fast, and removes most optimisation concerns. I like that style and I still think its fun, but it’s not what I wanted for Abject Aby…

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