Fri 19 Sep 2025

This is a guest post from my friend Łukasz Izdebski Ph.D.

Intro

It’s been a while since my last guest post on Adam’s blog, but I’m back with something short and practical—think of it as an epilogue to this earlier post on Bézier curves in animation. The last post focused on the theory and mathematics behind Bézier curves. What it lacked was a practical perspective—an opportunity to see the implementation in action. I wanted to share with you a simple library that I have created. Its purpose is to directly represent cubic Bézier Curves as Easing Functions.

Library

The library is designed with C++20 and newer standards in mind, taking adva…

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