Nov 4, 2025

I enjoy programming in C. Over the years, I’ve built a couple dozen projects of varying complexity – from small toy programs to game engines, key-value storage systems, and even algorithmic trading platforms. Each time I start a new project, before I can begin the actual work, I have to go through a somewhat tedious phase: setting up the build system and defining dependencies on other projects and libraries.

CMake

Until recently, I used CMake. For each new project, this usually meant copying the build rules from one of my previous projects and adapting them to the current needs. While that approach made it easier to get started, the process was always painful. The imperative, BASIC-like scripting logic of CMake is too cumbersome for simple reuse or quick adaptation …

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