pdxscript: VCS edition
blog.birbpara.de·5h
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  • 08 Nov, 2025 *

inspiration

I think I was playing a videogame and stealing some gormless corporate wage slave’s earthly possessions when it came to me: why fuck around with prefixed files and weird self-written merge algorithms when I can lean on some more prior art?

what?

In my last exploration of how far I can push a basic tree-sitter grammar and mergiraf for stellaris mods, I built a basic script that does what is essentially version control.

Version control, sort of

It makes sense: merging a big stack of mods onto the vanilla files is essentially taking a bunch of existing definitions, recognising that they’re all built on top of and exist next to the same base set and trying to squash them on top of each other based on your load order.

In the actual game there’s qui…

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