Recently, I’ve been working on a matching decompilation of Snowboard Kids 2, an incredibly underrated racing game for the Nintendo 64. The purpose of this post is to document how coding agents have and haven’t helped with the decompilation process. While much has been written about LLMs, far less has been written about decompilation,1 so I’m adding another data point. A few lessons may apply beyond the N64. If you’ve got suggestions to improve the workflow, please let me know!

Snowboard Kids 2 title screen with logo

What is matching decompilation?

‘Decompilation is the process of turning compiled code back into equivalent, human-readable source code.’2

Snowboard…

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