Not so "mini"-dumps: How we found missing crashes on SteamOS
blog.sentry.io·2d·
Discuss: Hacker News
Flag this post

We shipped an improvement to Sentry’s game engine and native SDKs that most developers probably didn’t even notice until now – unless they were explicitly aiming to test their Windows-built games on Linux with Wine/Proton compatibility layers. That’s exactly the point.

While we were focused on improving our game engine SDKs, our learnings while investigating a mysterious issue are applicable for any Windows application running on Linux via Wine or compatibility layer. And the journey to get there is a story worth telling in its own right.

It started with a support ticket from a game studio: “Sentry works great on Windows, but we’re getting nothing from Steam Deck crashes.”

Odd. We ran our test game on SteamOS. We tested Linux builds, and it worked just fine. Next step was runnin…

Similar Posts

Loading similar posts...