Some Fun Videos on Optimizing NES Code
bumbershootsoft.wordpress.com·14w

Just some quick links and commentary this week as I shift gears into my next project. The Displaced Gamers YouTube channel has a number of code deep dives into NES games over the years, and two recent pairs of videos have been particularly relevant to my own writing on 6502 coding. These have involved Ghosts ‘n Goblins (Part 1, Part 2) and Metroid (Part 1, Part 2). In each case, Part 1 tries to examine the general structure of frame updates and then determine where one might be able to optimize code to remove lag or stuttering animations. Part 2 then…

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