Sega Master System Part 2: Mode 4 on the Mark III
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The Sega Master System’s graphics chip was designed to be an upgrade to the TMS9918A that its predecessor the SG-1000 used. The result is mostly but not 100% compatible—the biggest visible difference when running SG-1000 code on an SMS is that the colors are different and mostly dimmer. This is a result of trying to pack the TMS’s deeply wacky palette (including a “light red” that could not even be properly represented in a composite video signal!) into the SMS’s more systematic 6-bit RGB palette. Beyond that, however, the SMS is a very credible superset of its predecessor not just on the video chip but across the board.

This rarely mattered, though—Sega’s own documentation for the Master System basically did not admit that the backwards-compatibility modes existed at all and just …

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