I can either write a hundred lines of code for one or two Elo or find one or two wrong lines of code for a hundred Elo. Such is life.

My long-running slow-burn side project is Fiddler, a chess engine. The last time I wrote about it, I wrote about 300 lines of code to get a 6 Elo improvement, equivalent to a 1% improvement to its match performance. This time, I’m writing about a more recent development, when I edited one line of code to get a 64 Elo improvement, for about a 9.2% improvement in match performance.

To avoid clickbaiting you, here’s the line in question.

if best_score >= beta { BoundType::Upper } else { BoundType::Lower }

However you’ll have to read the r…

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