Overview

I’ve been working on building a game engine of sorts in Three.JS, and along the way I’ve been creating some levels and demos for it. My 3D modelling skills have come a long way but they’re still quite bad, so I’ve been using procedural or semi-procedural generation a lot as part of my work.

For one level I was working on, I wanted to cover the surface of a large building with decorations to help give it a bit more character. I wanted it to be part of the environment and have it span over large parts of the map, so creating it procedurally seemed like the best idea. I thought it would be cool to have it spread over the surface like vines.

Well, I did end up accomplishing that goal - but the process of getting there was much longer and more complex than I expected. The …

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