Here is an account of the process I developed to get the boundary-first-flattening library building for use on the web via WebAssembly.

Boundary First Flattening (I refer to it as BFF throughout this article) is a powerful algorithm and library for “surface parameterization” - or projecting 3D surfaces into 2D. It also includes built-in support for other parts of a full UV unwrapping pipeline like bin-packing texture islands into a square. I was using it for my Geotoy project - a browser-based, Shadertoy-inspired web app for procedural geometry.

Getting this library compiled to Wasm was a very tricky process, mostly because BFF relies on some underlying linear algebra and math librar…

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