Four years, Five failures, One compiler
daymare.net·21h·

Oct 5 | by me 8 min. read

At 14, I thought writing a compiler would be a quick side quest in building a game engine. Four years later, I finally built one that works. And it was one hell of a journey.

Before I dive into the compilers themselves, I should explain why I even started making them in the first place. Initially, writing a programming language wasn’t the goal; it was just supposed to be a small part of a bigger piece: building my own game engine. I didn’t expect that “small part” to turn into a four-year rabbit hole, but now that you know why it all started, let’s look at a few of the failed projects, shall we?

CryScript

Super edgy name, I know. To be fair, the game engine this was meant for was called Crytex, so that doesn’t make it any better. It was back in e…

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