In the grand narrative of software development, Object-Oriented Programming (OOP) is often cast as the protagonist of reusability. We’re taught that through encapsulation, inheritance, and polymorphism, we can build modular, Lego-like systems that are easy to extend and maintain. And for many decades, this story has held true. The class, the object, the interface—these are the bedrock concepts upon which vast digital empires have been built.

But this narrative, compelling as it is, is incomplete. It risks overshadowing other, equally powerful—and in some contexts, superior—paradigms for achieving the holy grail of software engineering: writing code once and using it everywhere. The idea that reusability is exclusively, or even primarily, the domain of OOP is a misconception. From…

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