Real-time applications like chat systems, dashboards, or multiplayer games rely on persistent, low-latency communication between client and server. Traditional HTTP is request-response only, but it can’t push data to the client unless the client keeps polling. That’s where WebSockets come in.

In this article, we’ll explore how** WebSockets** work, how connections are established and managed in Go using the Gorilla WebSocket library, and how to safely handle multiple concurrent clients with Go’s concurrency primitives.

We’ll build on a simple Go project using only the standard net/http router and Gorilla WebSocket.

What is a WebSocket?

A WebSocket is a full-duplex communication channel over a single TCP connection. Once established, both client and server can se…

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