A few years ago, I developed No Escape?!, originally built in Unity as a fast-paced infinite runner inspired by classic arcade reflex games.

In September 2023, Unity announced a new runtime fee model, charging developers a fee per install once certain revenue and install thresholds were exceeded. This made me question the long-term sustainability of staying in that ecosystem. Even though Unity later reversed the policy, the event served as a wake-up call.

I decided to rebuild the game from the ground up in Godot 4, using C# instead of Unity. This was a significant challenge and a great learning experience, particularly when adapting gameplay systems, input handling, and Android integrations to Godot’s open-source workflow.

Rebuilding the game helped me appreciate how **l…

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