I Built a Dungeon Crawler Game in Ruby (And It Actually Works)
dev.to·20h·
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When I tell people I’m building a game in Ruby, I get looks.

“Ruby? For a game? Isn’t that... slow?”

Fair question. Most game developers reach for C++, C#, or Unity. Ruby is for web apps, not games. Everyone knows this.

Except I’ve been building a roguelike – a procedurally generated dungeon crawler inspired by the 1980s classic Rogue – in Ruby for six months now, and it’s been brilliant.

What I’m Building

Think classic dungeon crawler: ASCII graphics, procedurally generated mazes, turn-based movement, permadeath. Your character (@) navigates randomly generated dungeons, fighting monsters, collecting items, trying not to die.

It runs entirely in the terminal. No fancy graphics. Just pure game logic and procedural generation.

The Unconventional Choice

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