I wasn’t looking for a game idea when I picked up Mazes for Programmers by Jamis Buck. I was just curious about algorithms and looking for something different from the usual data structures textbooks. And the book gave me that - it was incredibly well-written. I couldn’t stop reading. But there was one problem: all the code examples were in Ruby.

Ruby is not exactly my cup of tea. As an iOS developer, I am familiar with it, but I never got fluent. But I was itching for a new project, and I wanted to truly understand these algorithms, not just copy code in a language I didn’t know. So I embraced the challenge and started converting the code to Swift. What began as a simple translation exercise eventually evolved into a full Swift framework, then a demo app, and ultimately beca…

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