This component was built as a small experiment in combining a complete game-tree search with a reactive user interface. Tic-tac-toe is simple enough that every possible board state can be explored, so the minimax algorithm fits naturally. The intention was to keep the logic straightforward and self-contained, while letting LemonadeJS handle UI updates without additional abstractions or complex lifecycle handling.

I have chosen to keep minimax free of shared mutable state and avoid mutating the board during evaluation. Many examples modify the board in place and then undo moves later, but this easily introduces subtle bugs, especially once each cell starts holding more properties. Since the tic-tac-toe board is only nine cells, cloning before each simulated move is cheap and keeps eac…

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