If you’re new to Godot, you’ve probably seen the word Node thrown around everywhere. And that’s because — in Godot — everything is a Node.

Scenes, characters, UI elements, even background music… all of it.

Think of Nodes like Lego bricks. Each one has a specific purpose, and when you start snapping them together, you can build literally anything — from a main menu to a full 3D world.


🧱 What Is a Node, Really?

A Node is the most basic building block in Godot. It’s a single piece of functionality — like “draw a sprite,” “play a sound,” or “run this script.”

Every Node has:

  • A name — how you reference it in the tree.
  • A type — what kind of thing it is (like Sprite2D, Camera2D, Timer, etc.).
  • A parent and children — Nodes form hi…

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