Hacktoberfest Week 4
dev.to·2d·
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This week I decided to try contributing to godot, the game engine I used last week to contribute to the ShooterCarnival project, and a game engine I’m very interested in using for my own projects in the future.

This felt like a very natural progression from where we started, and after I identified in Week 2 that I would like to work on gaming related projects, I took it a step further and contributed to a game engine.

The issue was that when the RichTextLabel gui item added a scrollbar for when the text content overflowed, it wasn’t properly removing it when that text co…

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