Introduction

When I first started switching between Go and Rust, I noticed something odd. Both languages promised safety, performance, and concurrency—the holy trinity C++ always dangled but never quite delivered. Both were built by engineers who wanted to escape the complexity of C and C++. Yet the more I used them, the more they felt like mirror images—facing the same problem but walking in opposite directions.

Go believes that complexity is the enemy. Its designers stripped the language down until only the essentials remained. Fewer features, fewer surprises, fewer excuses for unreadable code. Rust, on the other hand, embraces complexity when it can make the system safer. Ownership, lifetimes, borrowing—each concept exists to prevent entire categories of bugs before th…

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