Hello folks lets continue working on this rasterizer, lets get the rasterization going and then were putting this project on hold for a while. I will be making the DoingOpenGL series after this part were I will get a graphics demo going for OpenGL stay tuned for that but heres what were doing today.

So to avoid going too into detail and just making this just completely unreadable I will be trying to keep my explanations more concise and quicker with fewer images just so we can get through this stuff together folks

Here is our triangle fill function, this essentially takes coordinates for 3 different points and fills the area between them. This is finally were barycentric coordinates finally get more useful but more on that in just a second.

Anyways we stard by defining our max and m…

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