Real-time applications like chat systems, dashboards, or multiplayer games rely on persistent, low-latency communication between client and server. Traditional HTTP is request-response only, but it can’t push data to the client unless the client keeps polling. That’s where WebSockets come in.

In this article, we’ll explore how WebSockets work, how connections are established and managed in Go using the Gorilla WebSocket library, and how to safely handle multiple concurrent clients with Go’s concurrency primitives.

We’ll build on a simple Go project using only the standard net/http router and Gorilla WebSocket.

What is a WebSocket?

A WebSocket is a full-duplex communication channel over a single TCP connection. Once established, both client and server can send…

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