Welcome to “How to Think About Games”. This series of articles will explore the design philosophy behind different game engines. Each article’s goal is to give you an idea of where the head of a developer using the engine should be at. This won’t necessarily tell you how to use it, but each article intended to help you find if the game engine’s philosophy makes sense to you, quickly helping someone who’s already a developer decide if the structure is useful to them. This should help you decide what engine to use without bias, as comparison to other engines will be avoided as much as possible. This is just about how to think about games.

Background on Godot

Godot is the topic of this article. Godot is an open-source game engine. A recent contender and popular choice. It’s free…

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