Hey there, fellow coders and Halloween lovers! 👻 As the nights get longer and the air gets crisp, I always feel the itch to build something fun, seasonal, and just a little bit spooky. Last night, while sipping pumpkin-spiced coffee and listening to a crackling fire sound effect on YouTube, I sat down and coded Witch’s Potion, a tiny text-based guessing game that captures the essence of Halloween in under 100 lines of clean, educational Python.
This isn’t just another “Hello World” project. It’s a real mini-game with OOP structure, dramatic timing, randomized secrets, and player interaction, all wrapped in a cauldron of Halloween atmosphere. And yes, I recorded a full demo video so you can see it in action before even running the code!
The Sp…
Hey there, fellow coders and Halloween lovers! 👻 As the nights get longer and the air gets crisp, I always feel the itch to build something fun, seasonal, and just a little bit spooky. Last night, while sipping pumpkin-spiced coffee and listening to a crackling fire sound effect on YouTube, I sat down and coded Witch’s Potion, a tiny text-based guessing game that captures the essence of Halloween in under 100 lines of clean, educational Python.
This isn’t just another “Hello World” project. It’s a real mini-game with OOP structure, dramatic timing, randomized secrets, and player interaction, all wrapped in a cauldron of Halloween atmosphere. And yes, I recorded a full demo video so you can see it in action before even running the code!
The Spark: Why I Built This at 11 PM on a Thursday
Let me take you back a few hours.
It was late. I’d just finished debugging a work project and wanted to unwind with something creative. I opened VS Code, stared at a blank witch_potion.py, and thought:
“What if I could make something that feels like a real game… but in the terminal? Something a beginner could read, understand, and modify?”
I’ve been teaching Python and OOP concepts to friends and online learners for a while now. One thing I’ve noticed? People love games. They’re engaging, rewarding, and the perfect sandbox for practicing classes, methods, and logic.
So I asked myself:
- How do I make OOP feel natural?
- How do I add drama and suspense without graphics?
- How do I keep it short enough to finish in one sitting?
That’s when Witch’s Potion was born.
The Game: Your Mission as the Apprentice
You are the witch’s apprentice. The old hag has stepped out to terrorize the village, leaving behind her bubbling cauldron and a single instruction:
“Brew my secret potion using exactly three ingredients. Match my combination… or the cauldron will explode in your face!”
Your Ingredients (Choose 3!):
- Eye of Newt 👁️
- Frog Leg 🐸
- Pumpkin Seed 🎃
- Bat Wing 🦇
- Ghost Dust 👻
You type your guess like: 1, 3, 5
Then… the magic happens.
The cauldron hisses.
Bubbles rise.
The air thickens with tension…
And then?
Success:
You made the PERFECT potion! The witch is impressed!Confetti (in your imagination) explodes. You’re promoted to Head Apprentice!
Failure:
The potion EXPLODES! Wrong mix!
The secret was: Bat Wing, Ghost Dust, Frog Leg
The witch returns… and turns you into a frog!🐸
Every game is different, the witch’s combo is randomly generated each time.
The Code: A Deep Dive into the Magic (With OOP!)
I designed the game using three clean classes, each with a single responsibility. This is real-world OOP, not just theory.
1. Potion Class – The Brain Behind the Cauldron
class Potion:
def __init__(self, ingredients):
self.ingredients = ingredients
self.secret_combo = random.sample(ingredients, 3) # Pure randomness!
- Stores all possible ingredients
- Picks 3 unique items as the secret combo using
random.sample() - No duplicates, no mercy
2. Apprentice Class – That’s You
class Apprentice:
def choose_ingredients(self, ingredients):
# Show numbered menu
for i, item in enumerate(ingredients, 1):
print(f" {i}. {item}")
choice = input("\nYour choice: ").split(",")
try:
return [ingredients[int(i.strip()) - 1] for i in choice]
except:
print("Invalid! The spirits choose for you...")
return random.sample(ingredients, 3)
- Handles player input
- Validates choices (with
try/except) - If you mess up? The game doesn’t crash, it picks for you! (Beginner-friendly UX)
3. Game Class – The Director of the Show
def slow_print(self, text, delay=0.05):
for char in text:
print(char, end='', flush=True)
time.sleep(delay)
print()
- Slow-printing for suspense (
"B...u...b...b...l...i...n...g...") - ASCII art banners
- Timing with
time.sleep() - Final explosion or victory message
Watch the Full Gameplay Demo! 🎥
I recorded a complete playthrough so you can see the drama unfold in real time. Watch how the tension builds, how the input works, and what happens when you guess wrong (or right!).
Pro move: Run the game yourself after watching, try to beat it on the first try!
What You’ll Learn by Building (or Modding) This
This isn’t just a game, it’s a mini OOP masterclass:
| Concept | How It’s Used |
|---|---|
| Classes & Objects | Potion, Apprentice, Game — each does one thing |
| Methods | choose_ingredients(), slow_print() |
| Error Handling | try/except prevents crashes |
| Randomness | random.sample() for replayability |
| User Experience | Slow text, pauses, feedback |
| Code Structure | Clean, readable, extensible |
Final Thoughts: Why Mini-Games Matter
Witch’s Potion isn’t going to win Game of the Year… but it won my night.
It reminded me why I code:
- To create
- To laugh
- To learn in public
And the best part? You can build this too. In fact, I dare you to fork it, change the theme (Christmas Elf? Space Brew?), and share it.
Built with Python 3, love, and a little midnight magic.
Play it. Break it. Remix it.
Happy Halloween 2025, apprentices!
May your potions brew true… and your code never explode!