Production-Ready Rate Limiter in Go: From Side Project to Distributed System
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A deep dive into three algorithms, atomic Redis operations, and building a high-performance, flexible library from scratch.

When you’re building a new service, rate limiting is one of those things you know you need, but you often start with something simple. Maybe it’s a basic in-memory counter. But what happens when your service grows? When you move from a single server to a distributed system, that simple counter breaks down. You’re stuck rewriting your rate limiting logic.

Most Go rate limiters I found forced me into a single algorithm (usually token bucket) or locked me into a specific storage backend. This was the problem I set out to solve.

I decided to build rate-limiter-go, a library that scales with you. It pro…

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