Vim and I
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TeraPad, Sakura Editor, Hidemaru.

Looking back, text editors were always just “little tools” for me. Something for taking notes or glancing at log files. The main stage of development always belonged to an IDE, and my work with Unreal Engine was, of course, no exception.

And yet, look at me now.

I’ve left the IDE, I’m even building my own Nvim plugins, and I find myself trying to return to that development environment built around what I used to think of as a “mere text editor.”

It’s a strange thing.

This is a short, personal story (or “poem,” if you will) tracing my journey with text editors.

With IDE-Like Editors

My story goes way back, to a time when I was developing with CodeWarrior.

The IDEs of that era, looking back now, weren’t all that smart. Perhaps it was b…

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